![]() Don't like it - don't buy it.Nope! The Old Blood is completely standalone, meaning you can dive into it regardless of whether or not you own The New Order. It just because the scenario was like that and the artist had a story about that and wanted to tell it like that. ![]() it is like there was a discussion why GTA5 does not have a female character. btw it is nacizm itself again, a closed loop. so if some of those game developers would touch some historically known TOUCHY nations, it would be massacre. Well we in game have killed a lot of Japanese, Germans, Russians, Americans, Koreans, Chinese etc. Concentrate on your damn future, pay the damn taxes and educate yourselves and don't create such conflicts any more based on religion, oppression, greed and blind idiocy. I treat it like a fact, just Alexander the Great, Attila the Hun and Genghis Khan did go on rampage. There's really only one frantic segment where you have to think fast or die just after coming out of the castle and transitioning to another area, but even there, you can overcharge with lots of health and armor just before getting to it, and there's plenty of ammo, health and armor there to make due.Īs for the graphical imperfections, I don't know why so many put it all on id Tech 5, when in fact it's mostly Carmack's somewhat "id"iotic Megature concept that is responsible for it.Īhh they still linger on past? Stupid idiots, the more you hide it, the more it is getting painful. The end boss fight mixes it up a bit, forcing a need to use both combat and stealth, but for the most part, TOB is plain. And if you recall, in TNO, your choice of perks determined what skills and routes you could use, so it had more replay value. I also liked how in TNO some secret areas could only be gotten to if you saved enough ammo in the laserkraftwerk to cut through a hatch leading to it. There's also only 16 vs 24 perks, they've completely watered it down. Here you just collect X amount of health or armor to overcharge past 100%, which automatically unlocks the perk. I loved in TNO how you could choose armor or health perks, and had to pick locks or hack electrical panels to get to the little statues that represented them. It's much worse than that of TNO, and one of it's biggest flaws. I also disagree completely with your assessment of the perk system being perfect. And your stealth route options are very linear. My first play through of TOB I assumed certain areas would be hard to stealth through, only to find on this 2nd play through they are in fact too easy once you know where to go. The New Order has a MUCH better structure of route options and stealth or combat choices, both being equally challenging. I'm enjoying the game, but it's definitely not as good as The New Order. To read the performance analysis, go to: The primary area of change is the addition to story content, which is one of the many reasons the game's price is so low. ![]() In that regard, most of the enemies and weapons are similar, with just a few additions. The game features the odd boss battle, though none quite as diverse as the previous Return to Castle Wolfenstein title. The game focuses a lot on its new duel wielding melee weapons, the trusty rusty water pipe, which is use to climb surfaces and make stabby-stabby motions into various nazi meatbags (in true Wolfenstein fashion, no less). The game is split in two parts, offering quite a fair amount of gameplay hours for the price, and expands on an already diverse arsenal of weapons. Published by Bethesda, The Old Blood takes you back to Castle Wolfenstein in the first part, under deep catacombs, along rivers, and just about every area capable of showing off id Tech 5's broad graphical prowess. As such, it's a prequel, made by the same devs, MachineGames, in the same engine, id Tech 5. ![]() Wolfenstein: The Old Blood is an expandalone, based a few years before the previous title New Order. ![]()
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